Shadow Dance (SD)This is what makes Slark a ganker. I'm quite sure many keyboards have met their demise in the process. Also, it is pretty amusing to jump on a hero with *just* enough mana for a skill, and then he flames/rages about the skill not going off before you reduce his mana. Make sure to right click directly in front of the obstacle to ensure you are facing the right direction.Įssence Shift (ES)Pretty simple, the more you hit them, the weaker they are and the stronger you are. To maximize escape ability, jump over trees and cliffs.Wait until right after he dodges to the side, then immediately pounce on him. If you are chasing a hero, he will likely be trying to anticipate dodge by moving back and forth.If the hero is moving lateral to you, make sure to lead a sufficient amount.To improve the chances of landing Pounce on an enemy, right click directly in front of the hero (ie between you and him) and immediately Pounce.Reducing the cooldown on this skill is important (20 secs, down to 8), and it also adds a reasonable amount of damage. PounceI max pounce first due to its utility: initiate, disable, and escape. Add Maelstrom, and coupled with your move speed, you can take out creeps/neuts faster than most heros.
Mid game and later DP is effective for quickly killing creeps/neuts when there is no enemy to gank. Dispelling disables and reveal debufs makes the difference between dying and getting a kill. Certainly get one level of DP early for getting rid of dust or Track, otherwise the aoe damage isn't fully utilized until you are strong enough to gank more than one player at a time.ĭark PactIn early game DP should be saved for defensive purposes. It seems a lot of people like to max Dark Pact (DP) first, but I find that Pounce is more effective (fully maxed) for level 6-12 ganking. The other builds are more flexible and mostly self-explanatory. He has 2 forms of initiate and escape, he can outrun almost any hero, and he never has to go back to the fountain for health. With echoes of the Great War reaching every corner of the earth, this creature, known only as Slark, has emerged from the depths to search for an ancient relic. By sacrificing a fraction of his soul, his pact with darkness allows him break even the most powerful bonds and curses. An unbreakable leash awaits all who try to escape, leaving them at mercy of this horrifying phantom. Bathed in this inpenetrable darkness he strikes unseen, every attack making him swifter and more powerful whilst weakening his enemy.
For the shadows are his sanctuary, a place of empowerment and revitalisation. Bending the shadows to his will, few have seen his true form and none have lived to speak of it. In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks.